Basic Terminolgies
Functional Unit Terminolgies
Memory Storage
- Memory – Place where data and instructions are stored in a computer.
- Storage – Long-term saving of data for future use.
- Primary Memory – Main memory directly accessed by CPU.
- Secondary Memory – Permanent storage used for saving data long-term.
- RAM (Random Access Memory) – Temporary memory that stores data while computer is running.
- ROM (Read Only Memory) – Permanent memory that stores essential startup instructions.
- Cache Memory – Very fast memory between CPU and RAM to speed up processing.
- Register – Smallest and fastest memory inside CPU.
- Virtual Memory – Memory technique using hard disk as extra RAM.
Types of RAM
- DRAM (Dynamic RAM) – Needs constant refreshing; used in main memory.
- SRAM (Static RAM) – Faster and does not need refreshing; used in cache.
Types of ROM
- PROM – Programmable once; cannot be erased.
- EPROM – Can be erased using UV light and reprogrammed.
- EEPROM – Can be electrically erased and rewritten.
Secondary Storage Devices
- Hard Disk (HDD) – Magnetic storage device with large capacity.
- SSD (Solid State Drive) – Faster storage using flash memory.
- USB Flash Drive – Portable storage device.
- Memory Card – Small storage used in phones/cameras.
- Optical Disk – CD, DVD, Blu-ray storage using laser.
- Magnetic Tape – Tape-based storage used for backup.
Memory Units
- Bit – Smallest unit of data (0 or 1).
- Nibble – 4 bits.
- Byte – 8 bits.
- Kilobyte (KB) – 1024 bytes.
- Megabyte (MB) – 1024 KB.
- Gigabyte (GB) – 1024 MB.
- Terabyte (TB) – 1024 GB.
Access Types
- Random Access – Data accessed in any order (RAM).
- Sequential Access – Data accessed in order (Magnetic tape).
- Direct Access – Data accessed directly by location (HDD).
Other Important Terms
- Volatile Memory – Loses data when power is off (RAM).
- Non-Volatile Memory – Keeps data even when power is off (ROM, HDD).
- Buffer Memory – Temporary storage during data transfer.
- Flash Memory – Fast, rewritable non-volatile memory.
- Swap Space – Part of disk used as virtual RAM.
- Formatting – Setting up a disk so it can store files and folders.
- File System – Method used to organize and manage files (e.g., FAT32, NTFS).
- Low-Level Formatting – Creates physical tracks and sectors on the disk (done by manufacturer).
- High-Level Formatting – Creates file system and directory structure (done by user/OS).
- Partitioning – Dividing a disk into separate logical sections.
- Partition – A divided section of a hard disk.
- Boot Sector – First sector of a disk that contains boot information.
- Sector – Smallest storage unit on a disk.
- Track – Circular path on a disk where data is stored.
- Cluster – Group of sectors treated as one unit for storage.
- Quick Format – Removes file system structure quickly without deep checking.
- Full Format – Deletes data and checks disk for errors.
- Erase – Removing all data from storage.
- Volume – Formatted storage area with a file system.
- Allocation Table (FAT) – Table that keeps track of file locations.
- NTFS – Advanced file system used in modern Windows systems.
- Bad Sector – Damaged part of disk that cannot store data.
- Disk Cleanup – Removing unnecessary files to free space.
- Disk Defragmentation – Rearranging fragmented data for faster access.
- Mounting – Making a storage device accessible to the system.
Input Device
- Input Device – Hardware used to enter data and instructions into a computer.
- Keyboard – Used to type text, numbers, and commands.
- Mouse – Pointing device used to move cursor and select items.
- Scanner – Converts printed documents into digital form.
- OCR (Optical Character Recognition) – Converts scanned text into editable text.
- OMR (Optical Mark Recognition) – Reads shaded marks in forms or answer sheets.
- MICR (Magnetic Ink Character Recognition) – Reads special ink used in bank cheques.
- Barcode Reader – Reads product information using barcode lines.
- QR Code Reader – Reads two-dimensional QR codes.
- Joystick – Used mainly for gaming and controlling movement.
- Light Pen – Pen-like device used to draw or select on screen.
- Touch Screen – Screen that works by touching directly.
- Microphone – Converts sound into digital input.
- Webcam – Captures video and images as input.
- Trackball – Stationary pointing device controlled by rolling a ball.
- Graphics Tablet – Used for drawing digitally with a pen.
- Touchpad – Small touch-sensitive surface used in laptops.
- Biometric Devices – Input using human features (fingerprint, face, iris).
- Fingerprint Scanner – Reads fingerprint patterns for security.
- Voice Input System – Converts spoken words into computer commands.
Output Device
- Output Device – Hardware that shows or produces results from a computer.
- Monitor / VDU – Displays text, images, and video on screen.
- Printer – Produces hard copy (paper output) of data.
Key related terms:
- Printer – Device that converts soft copy into hard copy.
- Hard Copy – Printed output on paper.
- Soft Copy – Digital output on screen.
Types of Printers:
- Impact Printer – Prints by striking an ink ribbon (noisy).
- Non-Impact Printer – Prints without striking (quiet).
Impact Printers:
- Dot Matrix Printer – Prints using pins forming dots on paper.
- Daisy Wheel Printer – Uses wheel with characters for printing (old type).
- Line Printer – Prints a full line at once (used in big systems).
Non-Impact Printers:
- Inkjet Printer – Sprays tiny ink droplets to print.
- Laser Printer – Uses laser and toner for fast, high-quality printing.
- Thermal Printer – Uses heat to print (used in receipts).
Printer Concepts:
- Resolution – Quality of print measured in DPI (dots per inch).
- DPI (Dots Per Inch) – Number of dots printed per inch.
- Cartridge – Ink container in printer.
- Toner – Powder used in laser printers.
- Spooler – Software that manages print jobs.
- Print Queue – List of documents waiting to print.
- Duplex Printing – Printing on both sides of paper.
- Printing Speed – Measured in PPM (pages per minute).
- Printer Driver – Software that controls printer operation.
- Speaker – Outputs sound from the computer.
- Headphones – Personal audio output device.
- Plotter – Prints large-scale drawings like maps and designs.
- Projector – Displays computer output on a large screen or wall.
- Monitors
Monitor (Computer Fundamentals) – An output device that displays information from a computer on a screen in visual form (soft copy).
Key related terms:
- Monitor – Screen used to display text, images, and video.
- VDU (Visual Display Unit) – Another name for monitor.
- Soft Copy – Digital output shown on screen.
Types of Monitor:
- CRT Monitor – Old bulky monitor using cathode ray tube technology.
- LCD Monitor – Flat screen using liquid crystal display.
- LED Monitor – Improved LCD using LED backlight for better brightness.
- OLED Monitor – Advanced display with better color and contrast.
- Plasma Display – Older large screen technology used in TVs.
Monitor Components:
- Screen/Display Panel – Main surface where output appears.
- Pixel – Smallest dot on screen that forms images.
- Resolution – Number of pixels on screen (e.g., 1920×1080).
Resolution (Computer Fundamentals) – The clarity or sharpness of an image displayed on a screen or printed output, measured by the number of pixels.
Key related terms:
- Resolution – Number of pixels displayed on a screen or image.
- Pixel – Smallest unit (dot) that forms a digital image.
- Display Resolution – Screen quality measured in width × height (e.g., 1920 × 1080).
- Screen Resolution – Total number of pixels a monitor can display.
- Image Resolution – Quality of a digital image based on pixel density.
- Printer Resolution – Quality of print output measured in DPI.
- DPI (Dots Per Inch) – Number of dots printed per inch in printers.
- PPI (Pixels Per Inch) – Number of pixels per inch in screens/images.
- HD (High Definition) – Basic high-quality resolution (1280 × 720).
- Full HD (FHD) – 1920 × 1080 resolution.
- 4K Resolution – Ultra high definition (3840 × 2160).
- 8K Resolution – Very high resolution (7680 × 4320).
- Aspect Ratio – Ratio of width to height (e.g., 16:9).
- Screen Density – How closely pixels are packed together.
- Clarity – Sharpness of image depending on resolution.
- Graphics Quality – Visual detail level shown on screen.
- Refresh Rate – How many times screen updates per second (Hz).
- Response Time – Time taken for pixel to change color.
Monitor Concepts:
- Aspect Ratio – Width to height ratio of screen (e.g., 16:9).
- Color Depth – Number of colors a screen can display.
- Brightness – Intensity of light from screen.
- Contrast Ratio – Difference between darkest and brightest colors.
- Graphic Card (GPU) – Hardware that sends output to monitor.
- Display Driver – Software that controls monitor output.
- Touch Monitor – Monitor that also works as input device.
- LCD Monitor – Thin flat-screen display using liquid crystal technology.
- LED Monitor – Improved LCD using LED backlighting.
- CRT Monitor – Old bulky monitor using cathode ray tube.
CRT Monitor (Cathode Ray Tube Monitor) – An old type of monitor that displays images using an electron beam on a phosphorescent screen.
Key related terms:
- CRT Monitor – Bulky display device used before LCD/LED monitors.
- Cathode Ray Tube (CRT) – Vacuum tube technology used to produce images.
- Electron Beam – Stream of electrons that creates images on screen.
- Phosphor Screen – Coating inside screen that glows when hit by electrons.
- Phosphorescence – Light emitted from screen after electron impact.
- Raster Scan – Method of drawing image line by line on screen.
- Refresh Rate – Number of times image is redrawn per second.
- Screen Flicker – Temporary blinking effect due to low refresh rate.
- Resolution – Image clarity based on pixel-like dots formed.
- Color Gun – Electron beams for Red, Green, Blue (RGB) colors.
- Shadow Mask – Helps align colors accurately on screen.
- Bulky Design – Large and heavy structure of CRT monitors.
- High Power Consumption – Uses more electricity than modern monitors.
- Heat Generation – Produces more heat during operation.
- Analog Display – Works using analog signals, not digital.
- Curved Screen – Slightly curved glass display surface.
- De-Gaussing – Removing magnetic distortion in CRT screen.
- Magnetic Interference – Can affect display quality.
- CRT TV – Television version of CRT monitor.
- Obsolete Technology – Replaced by LCD/LED monitors today.
- Inkjet Printer – Prints by spraying ink on paper.
- Laser Printer – Uses laser technology for fast and high-quality printing.
- Dot Matrix Printer – Prints using pins and ink ribbon (impact printer).
- 3D Printer – Creates physical 3D objects from digital design.
- Braille Printer (Embosser) – Prints tactile output for visually impaired users.
- Sound Card Output – Converts digital sound into audible audio.
- Video Card Output – Sends graphics/video to monitor.
- Haptic Device – Gives vibration/force feedback as output.
- Smart Display Devices – Output through smart TVs or smart panels.
- Soft Copy Output – Output shown on screen (digital form).
Types of Computer
Types of Computer (Computer Fundamentals) – Computers are classified based on size, working principle, and purpose.
1. Based on Working Principle
- Analog Computer – Works with continuous signals (used in speed, temperature measurement).
- Digital Computer – Works with binary data (0 and 1), most common type.
- Hybrid Computer – Combination of analog and digital computer.
2. Based on Size and Capacity
- Microcomputer – Small personal computer (PC, laptop).
- Minicomputer – Medium-sized computer used by organizations.
- Mainframe Computer – Large computer used by big companies for bulk data processing.
- Supercomputer – Fastest and most powerful computer used in scientific research.
3. Based on Purpose
- General Purpose Computer – Used for multiple tasks (word, internet, games).
- Special Purpose Computer – Designed for a specific task (ATM, traffic control).
4. Modern/Advanced Types
- Workstation – High-performance single-user computer for design and engineering.
- Server Computer – Provides services to other computers in a network.
- Embedded Computer – Built inside devices like washing machines, cars, etc.
Number System
Operating System
File Database
File Related Terms
- File – A collection of related data stored under a name.
- Filename – Name given to a file for identification.
- File Extension – Indicates file type (e.g., .txt, .jpg).
- Folder / Directory – A container used to store files.
- Subdirectory – Folder inside another folder.
- Path – Location of a file in storage.
- File System – Method used by OS to manage files.
- File Management – Organizing, storing, and retrieving files.
- Sequential File – Data stored and accessed in order.
- Direct File – Data accessed directly using address.
- Indexed File – File accessed using an index table.
- Read Operation – Opening and viewing a file.
- Write Operation – Saving data into a file.
- Append – Adding data at the end of a file.
- Delete File – Removing a file from storage.
- Rename File – Changing file name.
- File Permission – Rights like read, write, execute.
- Backup – Copy of file for safety.
- Restore – Recovering backed-up file.
- File Compression – Reducing file size.
Database Related Terms
- Database – Organized collection of related data.
- DBMS (Database Management System) – Software to manage databases.
- Table – Data arranged in rows and columns.
- Table – Collection of related data organized in rows and columns.
- Row (Record) – A single entry in a table containing full data of one item.
- Column (Field) – A category of data in a table (attribute).
- Field – Smallest unit of data in a table (one column value).
- Record – Complete set of fields in one row.
- Cell – Intersection of a row and column (single value).
- Attribute – Another name for column/field.
- Tuple – Another name for row/record (database term).
- Primary Key – Unique field that identifies each record.
- Foreign Key – Field that connects one table to another.
- Schema – Structure/design of a table.
- Data Type – Type of data stored in a column (text, number, date).
- Heading – Name of each column.
- Entity – Object or thing about which data is stored.
- Relation – Another name for table in DBMS.
- Degree – Number of columns in a table.
- Cardinality – Number of rows in a table.
- Null Value – Empty or unknown data in a cell.
- Index – Structure used to speed up data search.
- Query Result Table – Output table generated after a database query.
- Query – Request to retrieve or manipulate data.
- Query – A command used to interact with a database to get or modify data.
- SQL (Structured Query Language) – Language used to write database queries.
- SELECT Query – Used to retrieve data from a table.
- INSERT Query – Used to add new data into a table.
- UPDATE Query – Used to modify existing data.
- DELETE Query – Used to remove data from a table.
- WHERE Clause – Condition used to filter data in a query.
- ORDER BY – Sorts query result in ascending or descending order.
- GROUP BY – Groups similar data together in query results.
- JOIN Query – Combines data from two or more tables.
- INNER JOIN – Returns matching records from both tables.
- LEFT JOIN – Returns all records from left table and matching from right.
- RIGHT JOIN – Returns all records from right table and matching from left.
- FULL JOIN – Returns all records from both tables.
- Condition – Rule used to filter data in query.
- Expression – Combination of fields and operators in query.
- Result Set – Output generated after executing a query.
- Subquery – Query inside another query.
- Command – Instruction written in SQL.
- Transaction Query – Query that ensures complete execution of operations.
- Data Redundancy – Repetition of same data.
- Data Integrity – Accuracy and consistency of data.
- Data Integrity – Accuracy and consistency of data in a database.
- Accuracy – Data is correct and error-free.
- Consistency – Same data remains uniform in all places.
- Validity – Data follows defined rules and format.
- Reliability – Data can be trusted for use.
- Entity Integrity – Each table must have a unique primary key.
- Referential Integrity – Relationship between tables remains valid using foreign keys.
- Domain Integrity – Data must be within allowed range/type.
- Primary Key – Ensures uniqueness of each record.
- Foreign Key – Maintains relationship between tables.
- Constraints – Rules applied to data (NOT NULL, UNIQUE, etc.).
- Data Validation – Checking data before storing it.
- Error Checking – Detecting mistakes in data.
- Duplicate Data – Repeated data that reduces integrity.
- Data Redundancy – Unnecessary repetition of data.
- Normalization – Process of reducing redundancy and improving integrity.
- Consistency Check – Ensuring data is same across system.
- Transaction Integrity – Ensuring complete and correct execution of database operations.
- Backup Integrity – Ensuring backup data is correct and usable.
- Security Control – Protecting data from unauthorized changes.
- Data Security – Protection of data from unauthorized access.
- Normalization – Process of organizing data efficiently.
- Normalization – Process of dividing large tables into smaller related tables to avoid duplication.
- Redundancy – Repetition of the same data in multiple places.
- Anomaly – Problem caused by poor database design (insert, update, delete errors).
- Insertion Anomaly – Problem when adding data due to missing fields.
- Update Anomaly – Problem when updating data causes inconsistency.
- Deletion Anomaly – Loss of important data when deleting a record.
- Functional Dependency – Relationship where one attribute depends on another.
- Primary Key – Unique identifier used to maintain table structure.
- Foreign Key – Connects two related tables.
- Candidate Key – Possible attributes that can become primary key.
- Composite Key – Primary key made using more than one field.
- 1NF (First Normal Form) – No repeating groups; atomic values only.
- 2NF (Second Normal Form) – Removes partial dependency.
- 3NF (Third Normal Form) – Removes transitive dependency.
- BCNF (Boyce-Codd Normal Form) – Stronger version of 3NF.
- Table Decomposition – Splitting large tables into smaller ones.
- Dependency – One field depends on another field.
- Attribute – Column in a table.
- Tuple – Row in a table.
- Schema – Structure/design of database tables.
- Relationship – Connection between tables.
- ER Diagram – Visual representation of database structure.
- ER Diagram – Graphical representation of database structure.
- Entity – Real-world object or thing (e.g., Student, Teacher).
- Attribute – Property or characteristic of an entity (e.g., Name, Age).
- Relationship – Connection between entities (e.g., Student studies Course).
- Entity Set – Collection of similar entities.
- Attribute Set – Collection of attributes of an entity.
- Primary Key – Unique identifier of an entity.
- Composite Attribute – Attribute that can be divided (e.g., Full Name → First + Last).
- Simple Attribute – Cannot be divided further (e.g., Age).
- Derived Attribute – Calculated from other attributes (e.g., Age from DOB).
- Multi-valued Attribute – Can have multiple values (e.g., Phone Numbers).
- Weak Entity – Entity that depends on another entity for identification.
- Strong Entity – Entity that can exist independently.
- Cardinality – Relationship type between entities (1:1, 1:M, M:M).
- One-to-One (1:1) – One entity relates to one other entity.
- One-to-Many (1:M) – One entity relates to many entities.
- Many-to-Many (M:M) – Many entities relate to many entities.
- Participation Constraint – Whether entity must participate in relationship.
- Total Participation – All entities must participate in relationship.
- Partial Participation – Some entities participate in relationship.
- ER Model – Conceptual model used before database creation.
- Rectangles – Represent entities in diagram.
- Ovals – Represent attributes.
- Diamonds – Represent relationships.
- DBA (Database Administrator) – Person who manages database.
- Transaction – A complete unit of database operation.
- Backup (Database) – Copy of database for safety.
- Transaction – A group of operations treated as one unit (all succeed or all fail).
- Atomicity – Either all operations happen or none happen.
- Consistency – Database remains in a valid state after transaction.
- Isolation – One transaction does not affect another running transaction.
- Durability – Once completed, changes are permanent.
- ACID Properties – Four rules that ensure safe transactions (Atomicity, Consistency, Isolation, Durability).
- Commit – Saves all changes made by a transaction permanently.
- Rollback – Cancels a transaction and restores previous state.
- Savepoint – Temporary checkpoint within a transaction.
- Transaction Log – Record of all database changes.
- Concurrent Transaction – Multiple transactions running at the same time.
- Deadlock – Situation where two transactions wait for each other forever.
- Commit Point – Stage where transaction is successfully completed.
- Failure – Error that causes transaction to stop or rollback.
- Read Operation – Retrieving data in transaction.
- Write Operation – Modifying data in transaction.
- Undo – Reversing changes of a transaction.
- Redo – Reapplying changes after failure.
- Consistency Check – Ensures rules are not violated after transaction.
- Transaction Manager – System component that controls transactions.
- Recovery – Restoring lost database data.
- Concurrency – Multiple users accessing database at same time.
Networking
- LAN – Local Area Network used for small-area communication.
- Local Area – Limited area such as home, school, or office.
- Network – Group of connected computers sharing resources.
- Node – Any device connected in a LAN (PC, printer, etc.).
- Server – Central computer that provides services in LAN.
- Client – Computer that uses services from server.
- Peer-to-Peer Network – LAN where all computers are equal.
- Client-Server Network – LAN with central server control.
- Topology – Layout of LAN (Star, Bus, Ring, etc.).
- Ethernet – Common technology used in LAN.
- Switch – Device that connects multiple computers in LAN.
- Hub – Simple device that broadcasts data to all devices.
- Router – Connects LAN to other networks or internet.
- Bandwidth – Data transfer capacity of LAN.
- Transmission Media – Cable or wireless used in LAN.
- UTP Cable – Common twisted pair cable used in LAN.
- Wi-Fi – Wireless LAN technology.
- MAC Address – Unique hardware address of LAN device.
- IP Address – Logical address of device in LAN.
- File Sharing – Sharing data between computers in LAN.
- Printer Sharing – Using one printer by multiple computers.
- Resource Sharing – Sharing hardware/software in LAN.
- Protocol – Rules for communication (TCP/IP).
- Latency – Delay in LAN communication.
- LAN Speed – Usually high compared to WAN.
MAN – Network that covers a city or large town. Metropolitan Area – Area larger than LAN but smaller than WAN. LAN – Smaller network that connects to form MAN. WAN – Larger network that connects multiple MANs. Node – Any device connected in MAN. Backbone Network – High-speed main network of MAN. Fiber Optic Cable – Common high-speed medium used in MAN. Wireless MAN (WiMAX) – Wireless technology used for MAN. ISP (Internet Service Provider) – Provides MAN/WAN connectivity. Router – Connects different LANs in MAN. Switch – Connects devices within LANs in MAN. Bridge – Connects two LANs inside MAN. Bandwidth – Data transfer capacity of MAN. Transmission Media – Cable or wireless used for communication. Public Network – MAN often uses shared infrastructure. Private MAN – MAN owned by an organization or government. Cable TV Network – Example of MAN. City Network – Government or city-wide communication system. High Speed Connection – MAN is faster than WAN. Coverage Area – Usually 5 km to 50 km range
WAN – Wide Area Network covering large distances. Wide Area – Large geographical region (country or world). LAN – Small network that connects into WAN. MAN – City-level network that connects to WAN. Internet – The largest example of WAN. Node – Any device connected in WAN. Router – Device used to connect different networks in WAN. Gateway – Connects different types of networks in WAN. ISP (Internet Service Provider) – Provides WAN connectivity to users. Leased Line – Dedicated connection used in WAN. Satellite Communication – Wireless method used in WAN. Fiber Optic Cable – High-speed medium used in WAN. Microwave Transmission – Wireless communication used in WAN. Packet Switching – Method of sending data in small packets. IP Address – Unique address of devices in WAN. DNS (Domain Name System) – Converts domain names to IP addresses. Latency – Delay in data transmission over WAN. Bandwidth – Amount of data transferred in WAN. Protocol (TCP/IP) – Rules for communication in WAN. Public Network – WAN is mostly public and global. Global Connectivity – WAN connects the whole world. Internet Backbone – Main high-speed network of WAN. Cloud Network – Internet-based WAN services. Security Firewall – Protects WAN from threats. Data Transmission – Process of sending data across WAN.
Internet – Worldwide network of connected computers. Network of Networks – Internet connects many LANs, MANs, and WANs. WAN – Internet is the largest form of WAN. TCP/IP – Main protocol used for internet communication. IP Address – Unique address of each device on internet. Domain Name – Human-readable name of website (e.g., google.com). DNS (Domain Name System) – Converts domain names into IP addresses. WWW (World Wide Web) – Collection of websites on the internet. Web Browser – Software used to access internet (Chrome, Firefox). Web Server – Stores and delivers web pages. URL (Uniform Resource Locator) – Address of a web page. HTTP/HTTPS – Protocols used to access websites. Hyperlink – Clickable link to navigate between pages. Search Engine – Tool to find information (Google, Bing). ISP (Internet Service Provider) – Company that provides internet access. Modem – Device that connects computer to internet. Router – Distributes internet to multiple devices. Bandwidth – Speed/amount of data transfer. Upload – Sending data to internet. Download – Receiving data from internet. Cloud Computing – Storing and accessing data via internet. Email – Electronic mail service over internet. Social Media – Platforms like Facebook and X. Cyber Security – Protection of internet systems and data. Firewall – Security system that protects network. Cookies – Small data stored by websites in browser. Cache – Temporary storage for faster browsing. Streaming – Watching/using media in real-time over internet. FTP (File Transfer Protocol) – Used to transfer files online. E-commerce – Buying and selling goods over internet.
Intranet – Private internal network of an organization. Private Network – Access is restricted to employees or members only. Organization Network – Used inside companies, schools, offices. LAN-Based System – Usually built on Local Area Network. TCP/IP – Protocol used for communication inside intranet. Web Browser – Used to access intranet websites. Intranet Server – Stores internal data and applications. Firewall – Protects intranet from external access. User Authentication – Login system for authorized access. Internal Communication – Used for messaging within organization. File Sharing – Sharing documents inside organization. Database Access – Internal data storage and retrieval. Employee Portal – Website inside intranet for staff use. Email System – Internal email service. Restricted Access – Only authorized users can enter. Security Policy – Rules to protect internal data. Intranet Website – Internal web pages of organization. Local Hosting – Data stored on local servers. Intranet vs Internet – Intranet is private, Internet is public. Extranet Connection – Controlled access extension of intranet.
Security
Programming
Internet
- Internet – Global network of interconnected computers used for communication and information sharing.
- WWW (World Wide Web) – Collection of websites accessed through internet.
- Web Browser – Software used to access internet (Chrome, Firefox).
- URL – Address of a web page.
- ISP (Internet Service Provider) – Company that provides internet access.
- IP Address – Unique address of a device on internet.
- DNS – Converts domain names into IP addresses.
- HTTP/HTTPS – Protocol used for web communication.
- Download – Receiving data from internet.
- Upload – Sending data to internet.
2. Cloud Computing
- Cloud Computing – Using internet to store, manage, and process data instead of local computer.
- Cloud – Remote servers used for data storage and services.
- SaaS (Software as a Service) – Software provided over internet (e.g., Gmail).
- PaaS (Platform as a Service) – Platform for developing applications online.
- IaaS (Infrastructure as a Service) – Virtual hardware resources over internet.
- Cloud Storage – Online storage of files (Google Drive).
- Virtualization – Creating virtual resources using cloud.
- Scalability – Ability to increase/decrease resources easily.
- Pay-as-you-go – Payment based on usage.
- Backup – Storing data safely in cloud.
- Data Center – Large facility that stores cloud servers.
- Public Cloud – Cloud services available to everyone.
- Private Cloud – Cloud used by a single organization.
- Hybrid Cloud – Combination of public and private cloud.
- Cloud Security – Protection of data stored in cloud.
3. IoT (Internet of Things)
- IoT (Internet of Things) – Network of physical devices connected to internet that can collect and exchange data.
- Smart Device – Device that can connect and communicate via internet.
- Sensor – Device that collects data from environment.
- Actuator – Device that performs action based on data.
- Smart Home – Home devices controlled through internet.
- Wearable Devices – Smart devices worn on body (smartwatch).
- Automation – Automatic control of devices without human input.
- Machine-to-Machine (M2M) – Devices communicating with each other.
- Smart City – City using IoT for traffic, lighting, and services.
- Embedded System – Computer system built inside devices.
- Data Collection – Gathering information from sensors.
- Remote Monitoring – Controlling devices from anywhere.
- Connectivity – Devices connected via Wi-Fi, Bluetooth, etc.
- Cloud Integration – IoT devices storing data in cloud.
- Smart Agriculture – Using IoT in farming systems.
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